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Compared to the other two powered staves, the Trident of the seas has a lower base maximum hit by 3 (max of 20 at level 75), and the Sanguinesti staff increases the base maximum hit by 1 (max of 26 at level 82).POV Sphere Mosaic Crack + Free Download X64 The trident always has a max hit of at least 4, even when reduced to 0 magic. Both magic damage bonuses and stat boosts will modify the max hit of the spell likewise, stat-reductions will lower the damage. The maximum hit dealt by the trident is dependent on the player's current Magic level, starting at 24 with level 78 Magic and increasing by one every three Magic levels, up to a maximum of 38 at level 120 (obtainable only through an overload (+) in Chambers of Xeric). If lost on death, any scales that were used to charge the trident will appear on the floor along with the uncharged trident. Assuming non-stop use (one cast every 2.4 seconds, 1,500 casts per hour), the trident costs 738,000 per hour to use.Īny remaining charges within the trident can be removed at any time to recover the runes and Zulrah's scales. With a maximum of 2500 charges, fully charging a trident costs 1,230,000 coins.
To charge the trident, use the runes or scales on the trident. Charging the trident requires level 78 Magic, and the following items are required for a single charge: One charge is consumed each time you cast the built-in spell. In order to use the trident's magic spell, it must be charged with various runes, holding up to 2,500 charges when fully charged. Players can give ten kraken tentacles and an uncharged toxic trident to Lieve McCracken to create an enhanced trident of the swamp, which holds 20,000 charges instead of 2,500. The trident of the swamp is a popular weapon choice to apply venom among combat pures who do not want to get 75 attack for the toxic staff of the dead. If using a manually-cast spell, the staff must contain at least one charge for it to be able to apply venom, although this will not use up any charges. If the player is wearing a serpentine helm, the chance is increased to 100% if the target is a monster. In addition, the trident possesses a passive effect in which successful hits with either the built-in attack or a manually-cast combat spell have a 25% chance of inflicting venom on the opponent. The only way that the spell can be used against other players is during the Castle Wars, Soul Wars, and TzHaar Fight Pit minigames, as well as the Clan Wars minigame if the clan leaders enable it. Like all trident-class weapons, the spell cannot be used against other players in the Wilderness. The spell gives no base experience and grants the player 2 Magic experience per damage dealt. The staff has a built-in magic spell that can be used regardless of the spellbook the player is using, although it cannot be used to autocast any other combat spells. Unlike its predecessor, it is only tradeable when uncharged. It is made by using a magic fang on an uncharged trident of the seas with a chisel, requiring 59 Crafting to do so. The trident of the swamp (or uncharged toxic trident when uncharged) is a powered staff requiring 78 Magic to wield.